Publications Using BOF

Academic works that have utilized or cited Bride of Frankensystem

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2024
Rafael Alves Heinze, Regan L. Mandryk, Madison Klarkowski
Exploring the Role of Action Mechanics in Game-Based Stress Recovery
Proceedings of the ACM on Human-Computer Interaction
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2024
Colby Johanson, Susanne Poeller, Madison Klarkowski, Regan L. Mandryk
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon
Proceedings of the ACM on Human-Computer Interaction
Used BOF to integrate a game built in Unity into an online study. Participants were assigned to groups for the main study via a pre-screening task also deployed in BOF.
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2024
Jonas Carl Christian Kamps, Max V. Birk, Chantal Vriens, Günter Wallner, Regina Bernhaupt
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging
Proceedings of Mensch und Computer 2024
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2024
Katelyn Wiley, Phaedra Berger, Maximilian Achim Friehs, Regan Lee Mandryk
Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
JMIR Serious Games
Used BOF to conduct a between-subjects study comparing gamified and typical stoop tasks, both implemented in P5.js.
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2023
Colby Johanson, Carl Gutwin, Regan Mandryk
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments
International Journal of Human-Computer Studies
Used BOF to integrate a game built in Unity into an online study. Participants were required to return to the study daily to complete training under the same circumstances as on the first day.
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2023
Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk
If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
Proceedings of the ACM on Human-Computer Interaction
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2022
Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L Mandryk
”Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences
CHI Conference on Human Factors in Computing Systems
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2022
Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L Mandryk
Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences
CHI Conference on Human Factors in Computing Systems Extended Abstracts
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2021
Julian Frommel, Madison Klarkowski, Regan L. Mandryk
The Struggle is Spiel: On Failure and Success in Games
The 16th International Conference on the Foundations of Digital Games (FDG) 2021
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2021
Martin Johannes Dechant, Max V. Birk, Youssef Shiban, Knut Schnell, Regan L. Mandryk
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety
Proceedings of the ACM on Human-Computer Interaction
Used BOF to integrate a game built in Unity into an online study.
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2021
Reyhan Pradantyo, Max V. Birk, Scott Bateman
How the Visual Design of Video Game Antagonists Affects Perception of Morality
Frontiers in Computer Science
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2021
Regan L. Mandryk, Max V. Birk, Sarah Vedress, Katelyn Wiley, Elizabeth Reid, Phaedra Berger, Julian Frommel
Remote Assessment of Depression Using Digital Biomarkers From Cognitive Tasks
Frontiers in Psychology
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2020
Katelyn Wiley, Sarah Vedress, Regan L. Mandryk
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
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2020
Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
JMIR Serious Games
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2020
Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, Regan L. Mandryk
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
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2019
Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan Mandryk, James Collin Fey, Katherine Isbister
'In the Same Boat',: A Game of Mirroring Emotions for Enhancing Social Play
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
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2019
Jason T Bowey, Maximilian A Friehs, Regan L Mandryk
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs
Proceedings of the 14th International Conference on the Foundations of Digital Games
Used BOF to integrate a game built in Unity into an online study.
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2019
Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Used BOF to integrate a game built in Unity into an online study.
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2019
Dmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, Rowan K. Yates, Regan L. Mandryk
Game Dynamics that Support Snacking, not Feasting
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
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2018
Max V. Birk, Regan L. Mandryk
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Used BOF to integrate a game built in Unity into an online study. This involved participants coming back to the study over a period of 3 weeks.
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2018
Ansgar E. Depping, Colby Johanson, Regan L. Mandryk
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
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2017
Matthew K. Miller, Regan L. Mandryk, Max V. Birk, Ansgar E. Depping, Tushita Patel
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
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2017
Ansgar E. Depping, Regan L. Mandryk
Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Used BOF to integrate a game built in Unity into an online study.
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2017
Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Used BOF to integrate a game built in Unity into an online study.
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2017
Jason T. Bowey, Regan L. Mandryk
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Used BOF to integrate a game built in Unity into an online study.
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2017
Colby Johanson, Carl Gutwin, Regan L. Mandryk
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Used BOF to integrate a game built in Unity into an online study. This study involved participants coming back to the task over multiple days.
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2017
Ansgar E. Depping, Regan L. Mandryk
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Used BOF to integrate a game built in Unity into an online study.
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2016
Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Used BOF to integrate an avatar creator built in Unity into an online study.
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2016
Colby Johanson, Regan L. Mandryk
Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Use BOF to show videos of gameplay scenarios to participants that they responded to by clicking on a map and creating checklists of things they observed.
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2016
Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
Use BOF to connect participants together via a matchmaking system which was then used to set up and display a game built in Unity within the web browser.
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